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Then, the examination focus on the implementation of these three sectors in the Japanese video game industry, which have, each in their own way, deeply affected the evolution of video games, not only in Japan, but also in international markets. To better understand the complex development of the industry, we must reintroduce local considerations into global perspectives by examining the economic and cultural development of the video game industry in Japan in order to nuance and add new insights about global and transnational discourses. General knowledge about Japanese video games, coming usually both from historical books and video game studies in the West, as well as through the discourse of the specialized press and media, and online fan communities, is only one facet of the world of video games in Japan. rightly asserted, the development of “digital play” was conducted jointly through a complex process in the three circuits of technology, culture, and marketing (Kline et al., 2003), we must acknowledge that the Japanese video game industry has its own process through these circuits, including of course its global and transnational aspect, but which constitutes only a part of the overall picture. Some major industrial sectors took part in the birth of the game industry, from amusement and consumer electronics industries to toy and television manufacturers.
The Japanese video game industry was not supported by the military-academic complex, or even initiated by start-ups, but rather developed from the outset by entertainment corporations and import/export businesses that were already well established in the consumptive post-war Japan.
Like Aoyama and Izushi already attested, the evolution of the Japanese video game market is linked to a specific economic and cultural context: We argue that the cross-sectoral transfer of skills occurs differently depending on national contexts, such as the social legitimacy and strength of preexisting industries, the socioeconomic status of entrepreneurs or pioneer firms in an emerging industry, and the sociocultural cohesiveness between the preexisting and emerging industries.